What are the most common mistakes that are being made by mobile application developers?
Well, many of them to be honest hardly care what they produce and focus on how financially rewarding the night after it’s being released is, but what they don’t know is that it’s not about how much of a hit it was the night it was released, it’s how much people tend to use it, and the more something is used, the more it is needed, these guys need to make their made apps into needs, not wants, since wants end, needs don’t. One of the main mistakes they make is giving up too early. If you look at the apps that made it big, they’ve often been growing for a year or more, or they’re only the most recent of several apps that have been made by the developer. ‘Overnight success’ can take a long time. The most common mistake is to neglect marketing. A developer cannot merely build and ship a product. He/she also must have a plan to market the apps. Most apps stores are filled, and to succeed you must get noticed. The biggest mistake developers make is focusing on downloads versus usage. Some of them chase trends too much and then app stores end up clogged with similar apps.
The key to designing and building good software is to have a comprehensive understanding of how and where it fits into today’s world. I know it’s a lot to ask developers to also be aware of the business and world requirements. But everybody involved in the chain needs to be able to put themselves into the shoes of the end customers (whatever the target market has been identified to be). Do this objectively and then decide what part of that end users life this app will actually impact (good and bad). Every mobile app needs a story. There is a villain and a hero. The hero must win in the end. Otherwise, who cares?